














miren me sale esto al empezar a jugar:
SOF2MP GOLD V1.03 win-x86 Nov 5 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD/base/MP
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\update103.pk3 (55 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\update102.pk3 (213 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\update101.PK3 (298 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\therest.pk3 (7125 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\textures1234.pk3 (10843 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\textures0.pk3 (2816 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\skins.pk3 (4117 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\mp.pk3 (338 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\models.pk3 (3643 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\maps.pk3 (466 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD/base
----------------------
29914 files in pk3 files
execing sof2mp_default.cfg
execing sof2mp.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft WinXP Service Pack 2 (NT)
CPU Detected: AMD
AMD
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
...Using GL_EXT_texture_edge_clamp
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2
GL_VERSION: 1.3.4582 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD
rendering primitives: single glDrawElements
texturemode: 0
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
anisotropic filtering: enabled
bad filter name
bad filter name
Initializing Shaders
...loading 'shaders/hospital.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/mp_hos2.shader'
...loading 'shaders/simple.shader'
...loading 'shaders/threewave.shader'
...loading 'shaders/threewave3.shader'
...loading 'shaders/threewave4.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/airport.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/common.shader'
...loading 'shaders/mp_hk2.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
----- finished R_Init -----
------- sound initialization -------
locked hardware. ok
------ Ambient Sound Initialization ------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x17898060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 712392 bytes of code
sof2mp_ui loaded in 5271840 bytes on the hunk
bad filter name
UI total menu load time = 1040 ms
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:20100
Hostname: d-ef0d3df0fec14
IP: 192.168.0.1
IP: 200.111.8.21
Working directory: G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD
PunkBuster Client: PunkBuster Client (v0.995 | A0) **DISABLED**
PunkBuster Server: PunkBuster Server (v0.995 | A0 C0.0) **DISABLED**
ERROR: Unable to find music file:
( music/shop/shopa_slow.mp3 )
Checking version...
WARNING: could not find sound/misc/menus/hilite1 - using default
WARNING: could not find sound/misc/menus/select - using default
------------- Input Shutdown -------------
------------------------------------------
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
Resolving master.sof2.ravensoft.com
master.sof2.ravensoft.com resolved to 63.146.124.45:20111
213.151.253.241:20100 resolved to 213.151.253.241:20100
Resolving master.sof2.ravensoft.com
master.sof2.ravensoft.com resolved to 63.146.124.45:20112
Server is for low pings only
Server is for low pings only
Server is for low pings only
Server is for low pings only
Server is for low pings only
********************
ERROR: Disconnected from server
********************
RE_Shutdown( 0 )
R_Terrain: Shutting down RENDERER terrain.....
Hunk_Clear: reset the hunk ok
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Cmd_AddCommand: screenshot_TGA already defined
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2
GL_VERSION: 1.3.4582 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD
rendering primitives: single glDrawElements
texturemode: 0
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
anisotropic filtering: enabled
bad filter name
bad filter name
Initializing Shaders
...loading 'shaders/hospital.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/mp_hos2.shader'
...loading 'shaders/simple.shader'
...loading 'shaders/threewave.shader'
...loading 'shaders/threewave3.shader'
...loading 'shaders/threewave4.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/airport.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/common.shader'
...loading 'shaders/mp_hk2.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
----- finished R_Init -----
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 712392 bytes of code
sof2mp_ui loaded in 5271840 bytes on the hunk
UI total menu load time = 353 ms
DROPPED
ERROR: Unable to find music file:
( music/shop/shopa_slow.mp3 )
------ Server Initialization ------
Server: mp_jor1
RE_Shutdown( 0 )
R_Terrain: Shutting down RENDERER terrain.....
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD/base/MP
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\update103.pk3 (55 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\update102.pk3 (213 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\update101.PK3 (298 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\therest.pk3 (7125 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\textures1234.pk3 (10843 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\textures0.pk3 (2816 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\skins.pk3 (4117 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\mp.pk3 (338 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\models.pk3 (3643 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD\base\maps.pk3 (466 files)
G:\juegos y programas\Soldier of Fortune II - Double Helix GOLD/base
----------------------
59828 files in pk3 files
Loading shader text .....
..... 5561 shader definitions loaded
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Couldn't read sof2mp.ban.
Loading vm file vm/sof2mp_game.qvm.
VM file sof2mp_game compiled to 1160083 bytes of code
sof2mp_game loaded in 10147968 bytes on the hunk
------- Game Initialization -------
gamename: sof2mp
gamedate: Nov 12 2002
Gametype changed, clearing session data.
0 teams with 0 entities
2 items registered
-----------------------------------
Loading vm file vm/gt_elim.qvm.
VM file gt_elim compiled to 114385 bytes of code
gt_elim loaded in 695488 bytes on the hunk
----------------- Gametype Initialization -----------------
-----------------------------------
RE_Shutdown( 0 )
R_Terrain: Shutting down RENDERER terrain.....
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Cmd_AddCommand: screenshot_TGA already defined
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2
GL_VERSION: 1.3.4582 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD
rendering primitives: single glDrawElements
texturemode: 0
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
anisotropic filtering: enabled
bad filter name
bad filter name
Initializing Shaders
...loading 'shaders/hospital.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/mp_hos2.shader'
...loading 'shaders/simple.shader'
...loading 'shaders/threewave.shader'
...loading 'shaders/threewave3.shader'
...loading 'shaders/threewave4.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/airport.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/common.shader'
...loading 'shaders/mp_hk2.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
----- finished R_Init -----
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 712392 bytes of code
sof2mp_ui loaded in 5271840 bytes on the hunk
UI total menu load time = 272 ms
Loading vm file vm/sof2mp_cgame.qvm.
VM file sof2mp_cgame compiled to 1143749 bytes of code
sof2mp_cgame loaded in 10123424 bytes on the hunk
HUD menu load time = 269 milli seconds
0
WARNING: could not find sound/npc/col8/blakely/sniper - using default
WARNING: could not find sound/npc/col8/blakely/checkfire - using default
WARNING: could not find sound/npc/col8/blakely/firehole - using default
WARNING: could not find sound/npc/col8/blakely/grenade - using default
WARNING: could not find sound/player/steps/water/water_step0 - using default
WARNING: could not find sound/player/steps/water/water_step1 - using default
WARNING: could not find sound/player/steps/water/water_wade0 - using default
WARNING: could not find sound/player/steps/water/water_wade1 - using default
WARNING: could not find sound/player/jumps/water_jump - using default
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
Shutting down cmShaderTable .....
ERROR: Couldn't load ambient sound sets from sound/sound.txt
------------- Input Shutdown -------------
------------------------------------------
Como lo arreglo??
reinstala,parece k faltan archivos
Hola gatomew!
Te faltan algunos sonidos en Sof2/base/musicandsound. O le pides a alguien que te de el archivo que te falta o haces lo que dice Suici que al fin y al cabo es lo más sencillo y rápido.
y tu tienes el archivo que falta??
Sí, pero son 128MB. Es más sencillo que reinstales a que te lo mande. Guarda los mods, mapas, etc en otra carpeta y una vez reinstalado los vuelves a poner. Son 20 minutos.
PD: Además, si te lo mando y resulta que te falta algo más que se haya pasado por alto....volver a empezar.
si pero esque no tengo el cd para instalarlo denuevo
por eso no puedo
y es peor estar bajando todo denuevo
Tienes el juego pirateado ?
puff el sof 2 lo jugaba yo hace muuuuuuxo tiempo sin risas que m exaba
pirata = chapar thread
#5 Cuesta 9 euros