Soldier of Fortune II: Double Helix
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Goldrush 2.1 update

Necesitas tener instalado Goldrush 2.0 para poder instalar esta actualización. Añade numerosos modos de juego a Soldier of Fortune 2.

Cambios:

To play Goldrush 2.1 you need to have these 2 files installed:
* The 1.03 (Gold) patch
* Goldrush 2.0 full version (please read the 2.0 docs as well!)

After installation of Goldrush 2.1 a client still can play on both 2.0 and 2.1 servers!


ADDED:

* Added a autobalance system for teamgametypes:

g_autoBalanceTeams [0/1] 0 = disable, 1 = enable

For the rest the autobalance system is configurable via a config file (default: autobalance.cfg). The autobalance system checks teamscores and number of players. If needed it will move a player from one team to the other team...

It also tries to prevent that the same player is moved from 1 team to another and back.

Autobalance only switches players when they are dead, or just before starting a new round when playing a gametype that doesnt have playerrespawn (inf, dem, sabo, gold, etc)!

Please read the included autobalance.cfg for more info!

* New player command: checkab

This command gives info on the current autobalance settings. Admins can also see the "target" (player that will move to the other team)...

* New serversided cvar: g_realisticLadders [0/1] 0 = disable, 1 & 2 = enable

This affects the speed players have on ladders: 0 = normal speed, 1 = 25% extra friction, 2 = 50% extra friction

* New serversided cvar: g_knockbackDropsWeaponModifier [value] (min = -50, max = 50, default = 0):

This cvar only has effect when g_knockbackDropsWeapon is set to 1 (enabled). With a negative value it is easier to loose your weapon; with a higher value is harder to loose your weapon (this is hopefully a good cvar for RealDamage servers)

* New admin/referee command: swapteams

This immediately swaps both red and blue team (red team becomes blue team and visa versa)

* New admin/referee command: end_map

This command stops the current map in a more natural way: scores/medals are shown, mapvoting works, etc

* New admincommand: adm hide

This command toggles the admin status being visible or not (other admins and refs always can see status, but refs cannot hide themselves)

* New client cvar: cg_drawStats [0/1] 0 = disable, 1 = enable

When enabled, this cvar shows 2 stats on screen: accuracy and headshots (for the moment more stats are not possible!)

- Accuracy = totals shots * 100 / total hits
- Headshots: the number of headshots in the current game wink

This also shows the accuracy and number of headshots of other players when you follow them in spectator/ghostmode...

* New players command: timeleft

This shows the time left to play on current map (timeleft = timelimit + timeextensions - time already played)

There are 3 ways to activate this:

- Via console: timeleft
- Via chat: /timeleft (nothing else)
- Via token: #z gives timeleft in numbers (like 12:34), #Z gives timeleft in text (like 12 minutes and 34 seconds)

* Added new map: gold_coldboot, a small & fast map that supports all gametypes

* Experimental: hopefully we now have a workaround for a nasty sof2bug that can crash servers (cl_guid too long)

This checks the length of the guid of players that try to connect to a server. We are not 100% sure that it stops the crashes (hard to test for non-hackers like us) but we didnt notice any problems so we kept it...


FIXED/UPDATED:

* Fixed: Ther was a bug that caused players to be disconnected during a mapchange (some info wasnt updated properly)

* Fixed: "player xxx attacked a teammate" messages now also appear in players console

* Fixed: hitting your teammates was good for accuracy (medals), but not anymore (shots are still counted, hits arent)

Also fixed the accuracy (medals) when shooting with a shotgun

* Fixed a bug in the goldrush gametype

The bug didnt had an effect on the gametype itself, however it has an effect on the capture medal at the end of a map

* Fixed: g_disableKnife now also works in pickupsgames

* Fixed: there was a bug where stripped/surrendered players who got stuck in the "scope-screen" (no weapons means that they cant scroll to another weapon). Fix = zooming stops before players looses weapons!

* Fixed players command: players

Now it should show correct times

* Fixed create-server menu: changing g_speed via menu's: was max 99, now 999

* Updated the admin- and refereemenus: now you can change the friendlyfire setting, swap the teams or end the current map. Admins also can hide/unhide themselves via their menu!

* Fixed: no more zooming during intermission

* Fixed: There were a few small bugs in the gold_finca map

* Updated: increased the maximum number of the soundtokens from 64 to 128

* Updated: Realistic Speed now also affects the distance a player can throw a grenade (depends on status from health and armor)

* Updated: Smoke from M15 is now unhealty as it can make you cough and slowly loose health. This makes the M15 a much more tactical weapon... big grin

* Updated: in the CAH/TCAH gametype a player cannot loose the flag anymore when g_knockbackDropsWeapon is set to 1 (this wasnt fair as they cannot pickup the flag again)

* Updated: now players are automatically "ready" after voting for a map during intermission

* Updated: improved sorting in scorescreen: same score + same kills, but less deaths = better (NOTE: sorting is NOT realtime, it may take a few seconds)

* Updated: In the VIP gametype the VIP now has a different teamicon

* Updated some example files: improved goldrush_server.cfg en example.mapcycle file; also added a batchfile (start_server.bat) that helps you to run a server


BOTS:

* the bot_minplayer cvar now works better i.c.w. the forceteam command, swapteams or autobalance. But that fix has as sideeffect that this cvar must be set before loading a (new) map. Consequence of this is that an admin might need to do a map_restart or load a new map to add bots on an empty server (when using the bot_minplayers command)...

* Bot_minplayers: When randomly kicking a bot we try to prevent that we kick bots that are carrying a gametype-item (but it depends on # of bots in that team)...

* Updated: Bots should now shoot more often in bursts. This prevents that they keep pressing the attackbutton to long (aiming too high)...

* Updated: bots now should aim a *bit* better when enemy is ducking

* Updated some botroutes


REMOVED:

* Removed: the weight_move_jumps cvar as it was kind of useless (only effective when in air)


THE REST:

* The serverfix for Goldrush 2.0 is included in this 2.1 update (the goldrush_server.cfg was a bit too big, which resulted in a not fully loaded config)

* And everything that i forgot to write down (probably a few "small" things) :/


We hope you gonna like this update as much as we do smile

If you find some problems or when you have useful suggestion don't hesitate to contact us via our forums:

* Goldrush forums

Have fun!