Soldier of Fortune II: Double Helix
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OSP v1.0L (servidor)

En esta versión se arreglan los siguientes errores:

v1.0i

  • add: Improve anticheat
  • add: Fix serverside buffer overflow exploits
  • fix: More accurate bullet tracing
  • fix: improve antilag code by storing more frames so users with high pings benifit from it
  • fix: some text messages weren’t displaying correctly
  • fix: some text messages were corrected
  • chg: uncheat protect pmove_*
  • chg: g_awards is now disabled by default, can be enabled with g_awards 1
  • chg: improve clientside performance on large servers

    </span> v1.0J

  • fix: cg_thirdperson wasn’t displaying local entity with anticheat
  • fix: improve display of changes to important cvars (respawninterval/respawninvulnerability/sv_cheats/etc)
  • fix: lower the minimum for match requirements from 4 players to 2
  • fix: sof2++ anm14 lasts 8 seconds instead of 45
  • fix: crashes on filehandlers
  • fix: newline output fixes
  • fix: viewheight/POV was lower than expected, corrected back to default
  • fix: anticheat code
  • fix: leaning animations with pmove_fixed enabled
  • fix: osp scoreboard ping with truePing enabled
  • fix: cl_timenudge doesn’t make other players look “jerky” when you use a large negative value
  • fix: cl_timenudge now works correctly
  • fix: map restarts automatically unpause a game
  • fix: fix timer bugs with pauses/unpauses
  • fix: killing spree in DM shows odd numbers
  • fix: improve antilag code slightly


  • chg: cg_drawfps behavior to get a more accurate FPS count
  • chg: remove smoothclients code to account for the new prediction code (it’s all done serverside)


  • add: logging for oversized command exploits
  • add: add more output to /settings
  • add: improve logging of other commands slightly
  • add: cvar to disable or enable displaying of killing sprees, defaults to 0

    - g_killingspree <0|1>


  • add: imported parts of Unlagged2 (Neil Toronto)

    Optimization for player prediction, defaults to 1

    - cg_optimizePrediction <0|1>

    Correction for “skipping” players

    Option to show more accurate pings, defaults to 1. This shows actual server<->client latency

    - g_truePing <0|1>

    Cheat protected debugging for hitboxes added

    - cg_DrawBBox <0|1>

    </span> v1.0K

  • fix: correct some prediction code problems with bogues extrapolations
  • fix: correct leaning hitboxes
  • fix: disable truePing by default
  • fix: respawnInterval/respawnInvulnerability/truePing show up in the server settings (all-seeing eye etc)

    </span>v1.0L

  • chg: remove new netcode for production use
  • fix: shaking viewangles
  • fix: netcode, hitboxes</span>
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